What We Build
Software products carried the whole distance: concept, design, engineering, verification, and the store shelf.
Four kinds of work we do well
Where the mathematics meets the frame rate.
Our specialty is software whose core is a physical model: products where the motion on screen is the output of real equations, integrated in real time, and verified against the theory that predicted it. Four categories of that work anchor the studio.
Rigid-Body Dynamics & Collision
Gravity, friction, restitution, and impact. Motion that conserves what nature conserves, integrated step by step, with every bounce and roll accountable to its equation.
Deterministic Real-Time Engines
Fixed-timestep solvers that produce the same trajectory on every device, every run, to the last decimal digit. The frame rate may vary; the physics never does.
Stochastic & Procedural Systems
Seeded randomness with provable properties: generated worlds that feel unpredictable to a player yet reproduce exactly, byte for byte, when a test suite asks them to.
Environmental & Force-Field Simulation
Wind, rain, turbulence, and damped oscillation modeled as forces acting through the equations of motion, not painted on as effects. Weather you can lean into.
Sound like the right fit?
Tell us what you're building. We answer every serious inquiry personally.